PLAY
The Big Idea: As far as the kids are concerned, play is the end goal of the process. Of course, we know they’re benefiting from the sort and build stages, but without play at the end, we’d have a rough time convincing any kids to take part.
That doesn’t mean that the play stage isn’t a great place for learning and growth, however. Playing Magic gives kids hands on learning, requiring them to use critical thinking to decide on the best course of play, and math and logic skills to determine how combat will end. It provides them with instant feedback on the decisions they made as they built their deck. It also gives them a good opportunity for face to face social interaction with their peers, increasingly valuable in this digital age.
How We Do It: We allow kids to form into pods as they finish building their decks (or right away if they already have a deck for that day). Often, some of the kids will want one of the the teachers to play with them- if we feel comfortable managing the group of kids while playing a game, we may join in, but this is usually dependent on the size of the group, and how much support we have (other MagiKids teachers, as well as parents, non-MagiKids staff, etc).
We generally offer advice freely as the kids are playing, but otherwise just let them play. After their games finish, we tend to chat with individual kids about how their game went- it lets us touch base with them on what went well and what didn’t, and talk about what they can work on to improve next time.
What You Can Do: As kids start playing, keep an eye on the room. If any rules disputes come up, you want to be able to deal with them quickly, before they have any opportunity to escalate. Your presence can also lead to more questions from the kids, rather than them remaining quiet and uncertain about how it all works.
You want to give advice freely, but you also want to avoid coddling a player to the point that they always rely on you. As the personalities and skill levels of kids vary widely, we can’t give a blanket advice that will work for all, or even most of your MagiKids group. Use your best judgement, and err on the side of giving too much help when asked for it.
Whether individually or as a group, make sure to try and debrief the kids after their games. They know what went well and what didn’t- it’s your job to frame that so that they focus on improvement. Note that improvement doesn’t necessarily mean playing better- it can, but it can also mean handling loss more gracefully, or finding a play style that’s more enjoyable for them.
Ready to run your own MagiKids group? Fill out a MagiKids Program Application to get started!